Wednesday, December 24, 2003
Upcoming updates

Melee Enhancement, part 2

Melee classes are currently enjoying the first part of the improved Melee system and the feedback we are receiving has been great. Early in 2004 we plan to move forward with the rest of the melee enhancement, the reaction abilities. The enhancement gives Monks, Rogues and Warriors the ability to use special skills in response to a mistake made by their opponent or an exceptional move of their own. This enhancement will be in addition to the existing system, allowing players to use the skills for more involved game-play and to improve the abilities of their characters.

A more detailed explanation and the transcript of a chat with the EQ Live team about the system can be found on the Developers Corner.


Graveyard Zone

Tired of losing your corpse? The current EQ system removes corpses from the game after a week to reduce clutter and potential video lag. But we know there are times when your character dies and you just can't get it right away. Next thing you know a day turns into a week and BAM! Your corpse is gone. Since we can't leave the corpses sitting in game indefinitely, some inventive folks here have come up with another option.

We plan to create a "graveyard" zone that will only work if your corpse has decayed and disappeared. If you have lost your corpse due to decay in other parts of Norrath, you will be allowed to enter this zone and reclaim it.


Tradeskill Interface Upgrade

Tired of all the clicking and dragging needed just to make a type 1 wood arrow? We know that the current tradeskill interface is cumbersome, so the UI guys have come up with some new ideas.

Opening a tradeskill container will now open a new user interface. In the window you will find an area that has all recipes that are currently available to you. This includes recipes that are at your skill level as well as some above it. Clicking on a recipe will display what items are necessary for its completion. Clicking the "combine" button will extract those required items from the player's inventory, and perform the recipe combine, placing the results on the player's cursor. The new system is nice and neat, with no dragging and dropping unless you want to try a combine that is way out of your league, which uses the old style of combination.

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All I can say is about damn time with the Tradeskill Upgrade. The only thing I personally liked about Star Wars Galaxies was the interface.


Monday, December 22, 2003
December 19th Patch:

We're sorry to have to say this, but the new casino has become too popular. The huge number of players gambling at the casino is causing issues with the servers, and has been responsible for a few zone crashes. Unfortunately, this means that we have had to remove the casino NPCs until after the New Year arrives.

* Other Changes *

- Cancel magic will no longer remove disciplines or melee abilities.

- Fixed a bug that was causing the party to be unable to see hit point updates for the last person to join their group.

- Healing Will and Focused Will now stack with most other hit point regeneration effects.

- Corrected a bug that was causing AAs to increase the duration of combat abilities.

- We have reorganized the context menu for Disciplines to make it a bit more logical.